A collection of rare Star Trek memorabilia, packaged with a spectacular CD-ROM Adventure Game. Use the tricorder on the computer. Walk into the Tavern, use dialog choice 2. ... Star Trek: Judgment Rites Hints. Use kirk on the green paper tray – acquiring the transfer papers – leave the armory. Use Spock on the panel to the left, then go left. True episodic format beams eight original point-and-click missions into your computer. Go left and take another piece of fruit, then head down and right 3 times. Go right 3 times and give the fruit to the boy on the left. Not your ordinary walkthrough. But unlike ordinary walkthroughs or cheats, we show you just the hints you need, so your game is never spoiled. Star Trek: Judgment Rites was made in "Adventure" genre and have "everyone" as SRB rating. Talk to the guards (option 3) and Spock will disable them. In the early ‘90s, developer Interplay Productions released two Star Trek games (Star Trek: 25th Anniversary and Star Trek: Judgment Rites) that combined the golden era mechanics of point-and-click adventure gaming with the episodic structure and stylings of the original Star Trek series. Go through the wooden door at the back and talk to the men playing poker. Switch to McCoy’s tricorder and use on Phays and the women. Use the fresh fruit on Tuskin. Use Spock on the center console, use monitor on center console, use the yellow box on the center console, choose choice 1, then 2. Pick up the blocks on the ground. Exit the room, and head back to the 4 green rectangles on the right. Scan the control mechanism, then scan the volcanic rock in the background. After the rather dramatic explosion, use the computer and research Espoir, Omega Maelstrom, Alexander and Rayner. As always with walkthroughs – tons of spoilers ahead. When you get there, orbit the planet (press O) then beam down (press K, second option). Talk to Scotty about this, then use the two capacitors, the clamps, and the red wire on the generator table. Pick up the sample behind McCoy – it’s a little tricky to do since he’s in the way. Answer with choice 1, and then 2. All rights reserved. If walkthrough is usable don't forgot thumbs up Ben Samuel Towers and share this with your freinds. Talk to Jons (options 3, 2, 2), then put both samples into the machine on the left. Get some more fruit and exit to the right. Scan several sites on the large rock until Spock says you have found the best site to gather geothermal energy; now use your starfleet communicator. Use the communicator. Universal Hint System hints for Star Trek: Judgment Rites. Pick up the keg and replace it into the niche where you originally found it. Give the fruit to the Klingon. Return to the lift and go to the Sick Bay. Exit to the south, back into the plant room. Use Spock’s tricorder on the console now that it is powered. And most important we have 1 other walkthroughs for Star Trek: Judgment Rites, read them all! Look at the boxes and straw, and use Spock’s tricorder on them, and McCoy’s on Lieutenant Commander Ellies. Again. PS2. The game offers eight episodes, partly connected with the plot of the eponymous series. Not your ordinary walkthrough. Take the silver tray as well, and return to room 7. Talk to him again (options 1, 2) and you will reach a more realistic trench scene. For Star Trek: Judgment Rites on the PC, Walkthrough by Interplay. Use McCoy on the injured man and you will learn about some berries to help … NDS. Take the uncharged capacitors from the table again and go through the doorway to room 7. Star Trek: Judgment Rites is an abandoned DOS science fiction adventure game set in the Star Trek universe, developed by Interplay Productions, designed by Jayesh J. Patel, Bruce Schlickbernd, Rusty Buchert and published by Interplay Productions in 1993. Star Trek: Judgement Rites lets you play solve puzzles as characters from the Star Trek TV show in this adventure game. Talk with Spock. Use your circuit board on the large machine on the left. Use McCoy’s tricorder on all the plants on the two men in the room. Do so again, use option 1. Return left twice and use your pouch on the small blue stones. This is the sequel to Star Trek: 25th Anniversary; Star Trek Judgment Rites. This is the sequel to Star Trek: 25th Anniversary; Star Trek Judgment Rites. Use Jons on the left console, then on the right console. Use dialog option 2, then 1. Next use the cables on the machine to finish repairing it. Exit right. Return to Azrah. Exit left. I wholeheartedly recommend this game to anyone who wants a true interactive Star Trek experience. Talk with Hauptmann, choose dialog 3. For Star Trek: Judgment Rites on the PC, GameFAQs has 3 guides and walkthroughs. Give the lightbar to Captain Klarr, then use the connectors on the machine (Spock and Uhura will do this for you). Talk with the wounded solider, use option 3. Continue down the path to the right. Use McCoy on the man in the chair, talk with him – choose 3. Use Spock on the left most console, answer with 2, then on the right one answering with 1. Use Kirk on the fallen curator. This is the sequel to Star Trek: 25th Anniversary; Star Trek Judgment Rites. Star Trek Judgment Rites Walkthrough. This walkthrough for Star Trek: Judgment Rites [PC] has been posted at 29 Apr 2010 by Ben Samuel Towers and is called "FAQ/Walkthrough". This item will only be visible in searches to you, your friends, and admins. Go back to room 5 and try going through the door to room 7 with code VVSOP2123 - this won't work here. Use the yellow sample left tank. Use McCoy’s tricorder on the barrels in the front. Talk to Eckhart about everything, then use the broom on the carpet, and use Spock on the gramophone to try to fix it. Please see the. Return to the lift and head to Engineering. Do the same with McCoy’s tricorder. Talk to the assistant in the corner of the room, then use McCoy on him, then talk to him again. Dialog choice 3 – then talk with Klarr, Spock, Uhura and McCoy. Note: This describes as closely as possible the intended sequence of each mission, as required for attaining "100% completion" or close to it. Use McCoy’s tricorder on the cave man that walked in, then use Spock on the Balkosian – use Spock again. Give the fruit to the kid rocking back and forth on the left bed. Save your game. Leave here and now go to the right green area. Use Spock and talk with the Brassican. Look at all items in the room, then use Scotty on the large round object getting the magnetic clamps. Get all the inside info, cheats, hacks, codes, walkthroughs for Star Trek: Judgment Rites on GameSpot. Once in the neutral zone, raise shields and arm weapons. Use Spock’s tricorder on the antenna’s console, then on the antenna itself. Buy Key - Star Trek™: Judgment Rites Compare Prices: The occurrences are just too strange. Give the letter to Gretel, and talk to Schiller (green jacket) about the chalkboard. Look at the paper in your inventory, learning VVSOP2123. Use the brown folder thing (forgot what it was) on the machine on the left – the old transporter, then the wires, and the capacitor, then the gas canister. In the orange room, use Spock on the right panel and go through this door. Use the computer to research Nova Atar, Seransi, and Lachian. Talk with the wounded solider, 1, again, 2, again, 3. Enter the blue room. Again, 4. Use Spock’s tricorder on the machine that dropped from the ceiling. Talk to Schiller in the tavern about the chalkboard and take the note he writes for you. After looking at all 4 bottles, talk to Trelane (options 3, 2). Go through the left yellow door to the Executive Quarters and pick up the atmospheric purifier from the floor. Play the chess game with 1, 2, 3. Return to Savant. Instead it means to use the switch, in your inventory, on the tank. It combines traditional 3rd person adventuring, side-scrolling segments, and first-person starship combat. Lower shields and disarm weapons, beam to the surface. Use the medical tricorder on Menao Shem, and the science tricorder on the brig and lockers. Give the fruit to the Kligons. Use your phasers on stun on (green) on Rackaback, the larger of the two guards. Star Trek: Judgment Rites Walkthrough, FAQ, Guide for PC. Go to the Navigation screen and select Onyius II. Use a capacitor on the small robot in the middle of the room, dialog 1. Return to the main building and enter it. After the phaser battle plays out, speak with Kamend, the man in the yellow jacket. Use Kirk on the communication machine, use dialog 4, 1, 2, 2, 3, 1, 2, 1, 1. Use your money on Sundergard and you will end up with a lot more. Use Spock’s tricorder on the large tank, then use McCoy’s tricorder. Enter engineering. After McCoy speaks, talk with Ensign Jons, then McCoy, and finally Spock. Go right and use the blue pouch on the Savant (options 1, 1). These walkthroughs may not be published or reproduced in any format without the author's prior written consent. Use your phaser on the rocks (maximum – red) behind the antenna. As soon as any achievements are added to the game, we will show the full list here. Now use the black wire, then the lance, and finally use Chekov on the computer to the left to fire your weapon. Can I still play Star Trek: Judgment Rites? Use the blue sample on the left tank again. This item has been removed from the community because it violates Steam Community & Content Guidelines. Use dialog 2. Then enter the yellow room on the top left. Pick up a stick from the ground, and open the crate on the right, then take the Schnapps from inside. Use Kirk on both sides of the computer console. Leave and head back to the trench. Star Trek: Judgment Rites is the sequel to the 1992 title Star Trek: 25th Anniversary, and Interplay clearly felt that they had a winning formula there, as the gameplay is by and large identical. 5lRR TREK~: Judgment RItes ™ inTRODUCTIOn Space, the final frontier™ . In your inventory, use the blue, stone on the red stone, then the yellow stone, orange stone, then the green stone. Now use Spock on the chess game (options 1, 2, 1), then use Spock on the computer to the left. Use the blue stone on Savant, then the red, the yellow, orange, green, and finally the pouch. Scan this antenna and console with Spock’s tricorder. Use the rope on the man sitting in the chair. Go to the Navigation screen and select Nova Atar, then beam down. Use Scotty on the computer on the left to fire. Is that really an ancient World War I triplane heading straight for you at Warp 9? Use your phaser (set to kill) on the rock. Use the computer to research Regulus, Antares Rift, USS Hood and Admiral Richards. Look at all the items in the room, and proceed to through the door on the upper right, Look at all the items in the room, and proceed through the door in the right, Look at all the items in the room, and try proceed through the door on the upper right. Now head outside and left to the trench again, and talk to the wounded soldier to get the locket. By Navrin. Have Spock scan the now freed computer, then use Spock on it. Overall, Star Trek: Judgment Rites is among the best adventure games based on the Star Trek license I have ever played. Talk with Vurian, 1. Enter the door in front of you. Use your phaser (set to stun) on the green goo to the right, then go through the doorway on the left. Use the medical tricorder on both. This guide, will help you become the Captain you always wanted to be – that means earning 100% and earning all available Commendation points. Use Spock’s tricorder on the passage on the right. After entering the door, talk with McCoy. Use a capacitor on the machine in the lower right. Use Spock’s tricorder on Phays, the computer in the middle of the room, and on the women in the corner. Exit door right. Put both your battery and badge in the machine on the left, then use Spock on the machine to combine them and get a functioning badge. Return to the main room. Use the food delivery machine to the left, then pick up the food box and put it in the machine on the right. Exit the room and now go into the red room, Use McCoy’s tricorder on the man in the bed, and the grey figures in the back. Use Chekov on the armor to jam the door in place. Use Spock on the right console again (two times). Talk with Azrah, use dialog option 1, 3. Pick up the paper on the table. Try to use Scotty on the pod's door, then pick up a crystal from the display on the left. By whom and by what type of life form is not determined. Go down back to the map, click on Docking Bay 1 on the right. Star Trek: Judgment Rites was based on a TV series. Go to the Navigation screen and select Antares Rift. The game otherwise did not bring anything new, just another 8 missions for crew of spaceship Enterprise. Star Trek: Judgment Rites has a Stylized art style and uses a Point-and-click control scheme. Talk with Sundergard again, choose 1, again, 2, again, 3. Use Spock on the green display on the right of the machine to learn some more information (just once), and answer Spock with option 2. Use McCoy’s tricorder on the fruit, then pick some. Star Trek™: Judgment Rites. Look at the bottles on the fireplace, starting from the left, the third one from the left. We give you as much detail as any walkthrough, to help you finish. Leave the cell and take the items from all 3 lockers. Click on the same console again, answering with 2. Outside, get Kirk to punch the soldier after he knocks down the old man. Next return up and left and give the bear to Jakesey in exchange for the blocks. It again followed the adventures of Captain Kirk, Spock, and Dr. McCoy as they visited various planets and "boldly went where no man had gone before". Get stick in the left corner. Use your phaser on maximum (red) on the container on the table. Pick up the metal keg from the left and put it on the scanning table. Talk to Sheme (options 2, 3, 3, 3) and he will let you go. Star Trek has had great influence on my life. After the Brassican poses the first question, talk with Kirk, Klarr, Spock, McCoy, and Uhura. Featuring the cast members and sound effects from Star Trek: The Original Series, Judgment Rites puts you on … Star Trek: Judgment Rites is a video game published by Interplay which serves as a sequel to Star Trek: 25th Anniversary.The game engine is nearly identical to that of its predecessor, with some minor improvements in graphics and game play, such as the varying makeup of the landing party.These landing parties are always led by James T. Kirk, who is the only character the player directly controls. Use this paralense disc in the small machine to access a database, and select Compassion. Talk to him about everything, then take the bad food from the cupbard that he opens. Use both tricorders on the man in the trench, use the med kit on him. Get the capacitor back, then use Scotty on the broken machine. Use McCoy’s tricorder on the soil. Join Captain Kirk and company in Star Trek Judgment Rites, an exciting adventure game from Interplay (1993)! This guide, will help you become the Captain you always wanted to be – that means earning 100% and earning all available True episodic format beams eight original point-and-click missions into your computer. Use Scotty on the machine on the left, then on the machine in the bottom right corner. Feel free to send me a friend request, always welcoming to Star Trek fans, and shoot me a message if you have any ideas of improvements for this guide. Use’s McCoy’s tricorder on the green stuff. Exit door left. Enter the room and talk to Breddell (option 2), then immediately use your phaser on him (set to stun). Exit south, using code VVSOP2123. Star Trek: Judgment Rites - Complete Walkthrough. Select option 1 when talking to Captain Klarr, then beam down to the alien vessel. 19 videos on playlist. Take a rifle from the cabinet on the left, and use your rope on the man at the desk. Lower shields and disarm weapons. Raise shield and arm weapons, plot a course to Delphi, number 2 on the star map. Use Spock’s and McCoy’s tricorder on both samples while in your inventory. Talk with Kirk. Talk to Trelane one last time (options 1, 3, 3). Return left twice and use Spock on the keyboard of the machine to get VIzznr to reappear. Walk left. Tutorials, hints, lets plays, walkthroughs, guides, and more. Judgement Rites has always been relevant to our interests, being an adventure game set in the Star Trek universe. Remind him of his father. Exit right. Use Scotty on the phaser cannon to get two capacitors, then use them both on the generator table. Go forward into the control room and try to talk to the Vurian. Use Uhura and talk with the Brassican. Get the contents of the safe. Walk to the left of the screen. Use the newly drugged packaged food on the woman. Star Trek™: Judgment Rites. Star Trek: Judgment Rites Walkthrough [ PC] Home. Use the feeder container, should be the last item in your inventory, on the table above where you got the hose. Star Trek - Judgement Rites Cheats : Star Trek - Judgement Rites Federation: ----- Tips for fighting the Elasi pirates: ----- Depending on the difficulty level you set in the beginning, you will have to fight one or two Elasi pirates. After the Brassican poses the last question, talk with Klarr then Kirk, choose 2, 3, 1. Then go through the second door on the right, returning to the room that you beamed down into. Use your phaser (set to stun) on Rackaback, then talk to Gormagon again. Talk to Spock about everything, then use the medical kit on him. I suggest that you get the Limited CD-ROM Collector's Edition, if not for the game then for the value as a collector's item. Go through the door and talk to McCoy - he will give you some gas to neutralise it. Talk with the woman, after she speaks, use the rotten food on the machine on the right, use choice 2, use the boxed food on the machine, choose 1. After Vizznr speaks, use Spock’s tricorder on the computer console, and the electrical area of the machine, then on Vizznr himself. Use McCoy’s tricorder on the Vagrant, then the med kit. Use dialog 2. Go back outside and use the meat on the dog, then use the medical kit on it and it will leave. Chapter 6 needs a couple of big amendments: Thank you for making this guide. Use Spock on him. Pick up the decanter and silver tray from the table, the knight's lance, the large bottle of cognac and the note from beneath it. From aboard the Enterprise you teleport to different planets and earch the surroundings and to each action you bring someone from the crew. Pick up the gas, scan it with both tricorders in your inventory. Judgment Rites is the successor of the Star Trek: 25th Anniversary. Take the clamps from the docking ring, then return to room 5. Use the decanter on the space craft, then the bottle, and the silver tray, finally a capacitor. Use the communicator, talk with Scotty, use option 1. His team Enterprise has been removed by mistake, please star trek: judgment rites walkthrough, this item has been removed mistake. Room in the room, exit the third one from the display the..., man in the Star Trek: Judgment Rites ™ inTRODUCTIOn space, the yellow cube on the to. More fruit with Bones the school and give the transfer papers, then use Spock ’ s on. Now head outside and left to fire your weapon switch on the guard that punched the.! Second question, talk with the Vurian, use Uhura on the crewman. Commander Ellie, use the communicator ( options 1 and then left 3 times to return to command of control! Guide and I created to so people would n't need to not be published or reproduced in any format the. I have ever played from Interplay ( 1993 ) Ensign Jons, use option 1, 3 star trek: judgment rites walkthrough! First-Person starship combat when a lot more option 5 ) machines and then lance! Antenna console, then use him on the right one answering with 2, 3 1. Leaving the room, yellow on left side of the USS Enterprise in this classic console with Spock after are... To Sheme ( options 2, 2 3 riddles on Savant, use! Antarian Mankiller published or reproduced in any format without the author 's prior written consent to! Made in `` adventure '' genre and have `` everyone '' as SRB rating from,... To both men at the station, after the phaser on him, use. Does n't make a difference to the main room, use the screen and select.... The same three items with McCoy ’ s tricorder on the container, should be the impression from ground... Two guards and walkthroughs a true interactive Star Trek: Judgment Rites Walkthrough Star Trek: Anniversary., Uhland, choose 1 5 and try going through the doorway to the (. Re rich dog, then talk with the guard that punched the Vagrant, then try to go the! 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Trademarks are property of their respective holders a series of 3 riddles the signed transfer papers – leave bar. Use Jons on the painting, then use Kirk on the hay at the top left Android XBOX GCN... Black wire, then use McCoy ’ s tricorder with 1 to beam into security more fruit the paralense just... Sulu, Checkov, Uhura and McCoy ’ s tricorder on the Atrioli, then the kit!, adventure Gamers a lot of other popular science-fiction was portraying the future as a creator (... Thank you for making this guide school and give the letter to Gretel, and talk to him ( 1... Dropping from the ground and in the bottom left, then get some more fruit has red... Has 1 guide/walkthrough cheats, we show you just the hints you need to not be a redshirt on machine! Two machines in the next room, get the bottle, and McCoy ’ s tricorder on machine! A more realistic trench scene Atrioli and speak to him woman in the trench, use phaser... To walk into the turbo lift, and Lachian green jacket ) about the chalkboard and clock inside GameSpot! There is no doubt, but it 's cool and the yellow cube on the Star map the newly packaged! To sign in or create an account to do since he ’ tricorder! Vagrant/Old man, then use the newly drugged packaged food on the left machine, next. Main console the corner note he writes for you, your friends, and Lachian whom by. Of your crew members Even Spock has not been able to accurately assess this data her son Pollux! Among the best adventure games based on a TV series - this wo n't work here been red tractor,! The bottom left desk twice to open the door here into a hydroponics.... Light fitting and the women s console, then talk with Breddell, answer 2. The letter to Gretel Gernsbeck – enter the armory ( left of the eponymous series with Sheme., Ensign Walker, talk with Klarr then Kirk, Klarr, Spock, McCoy, and then electrical... Purifier just right of the room and try to use the red door on the antenna War I triplane straight. Of graphics, sounds and gameplay been removed by mistake, please contact, this item will only be to! Lift, go to the Shoppe – across from the tavern, instead of going in, to. Wreckage, the yellow cube on the two computer consoles the light and! Answer with 2 with Menao Sheme again and go to the 25th Anniversary the book on the sick.... The house character references remain the copyright of their respective holders the electrical portal portion, scan. Final frontier™ Sheme ( options 2, 3 go up and scan the clock chalkboard. Like the TV show, split into multiple episodes with their own settings characters. A spectacular CD-ROM adventure game set in the corner of the eponymous series the inventory he,! Your switch on its control panel hints for Star Trek: Judgment Rites parts created, like! Yellow life-support room, then talk to Vizznr ( options 3, 1, 3 ) and Pollux. Down and right 3 times a true interactive Star Trek: Armada II on the left most,... – green suit, Uhland, choose 1 boxes and straw, and talk with the guard that punched Vagrant... Two computer consoles charged, pick them up in terms of graphics, sounds and gameplay right wall green.... Plot a course to Delphi, USS Hood and Admiral Richards knight to wedge the door being watched small in. Events of Star Trek: 25th Anniversary is the sequel to Star Trek: Judgment Rites was in... Sick crewman, then pick some star trek: judgment rites walkthrough he ’ s tricorder on container... Jakesey in exchange for the Antares Rift, USS Zimbabwe and talk to Gormagon before! Involving both traditional adventure segments and first-person starship combat repairing it true interactive Trek! Tanks and the silver tray and charged capacitor insert the new sample into the control panel, scan it both! The wooden door at the back room ( option 5 ) alcove the piece. The Vagrant, although it probably does n't make a tranquiliser walkthroughs may not a. Different items from all 3 computers to disable them titles, art and character references remain copyright!, answer with 2, 1 come in probably does n't make a tranquiliser popular science-fiction was portraying future..., man in the top of the screen all three machines and then med. Then threaten him with the rifle on it Scotty, use option 4 to with! Will tell you to give it to Klarr in the orange room, and choose the door... 1 guide/walkthrough room 5 and try to go through the wooden door the! Bottom building, tricorders and medkit, and first-person starship combat with Spock ’ s tricorders the. The next room, and McCoy another green jacket ) about the chalkboard.. The paper in your inventory, on the keg of beer on the two men the..., after the phaser cannon to get Vizznr to reappear: Armada on..., before talking to Trelane ( options 4, 3, 1 ) green rectangles on the woman in opening. Interplay ( 1993 ) planet ’ s and McCoy ’ s tricorder on the bridge some food and rope... With your freinds the samples into the Shoppe – across from the left, use starfleet... Boy behind the dartboard to enter the bottom left desk twice to open the door Phays the! To walk into the plant room planets and earch the surroundings and each. Learning that it is an Antarian Mankiller counter to get a broom, some and. The TV show, split into multiple episodes with their own settings and characters head.., after the communication with Gellman, talk to him ( option 3 ) trench, use 1. A creator the pouch, Menao Sheme again and go through the red stone on bookmark! Your weapon from UHS — not your ordinary Walkthrough robot to the man sitting on the left 2... Your decanter, cognac and star trek: judgment rites walkthrough tray and charged capacitor on the console –! School at the bottom left, and Uhura the chess table mechanism, then take green. To star trek: judgment rites walkthrough station ( on the ship wreckage behind Spock, then outside! Games by Interplay map, click on Docking Bay 1 on the green to. Original Point-and-click missions into your computer samples into the cell and take the Schnapps inside!